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Computing

Across KS1 and KS2 there similar objectives cross those key stages; The progression in those areas is shown by the use of different programmes and resources to develop each area and eventually master. The programmes throughout the years will progress in complexity and will require different levels of skill and Computational thinking (knowledge).

There are three strands of the computing curriculum:

Computer Science:

Students can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.

Students can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.

Information technology:

Students can select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

Students can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems.

Digital Literacy:

Students are responsible, competent, confident and creative users of information and communication technology.

Computational Thinking concepts and approaches:

Alongside the three strands are computation thinking concepts (barefoot computing) and approaches that the children need to be good computer sciences, these progress through the key stages. 

 

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