Computing
Intent
Statment of subject intent:
Students at St. Annes will be confident coders, debuggers, users and creators of programmes by the time they leave in year 6. This will lead them to fully understand the ever growing use of technology in society allowing them to be active digital citizens of society both locally and gobally. Adaptations are made to Computing lessons to ensure that all children are able to access the curriculum and are not disadvantaged by Special Educational Needs or Disability.
Progression accross the Key Stages:
Across KS1 and KS2 there similar objectives cross those key stages; The progression in those areas is shown by the use of different programmes and resources to develop each area and eventually master. The programmes throughout the years will progress in complexity and will require different levels of skill and Computational thinking (knowledge).
There are three strands of the computing curriculum:
Computer Science:
Students can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.
Students can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.
Information technology:
Students can select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
Students can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems.
Digital Literacy:
Students are responsible, competent, confident and creative users of information and communication technology.
Computational Thinking concepts and approaches:
Alongside the three strands are computation thinking concepts (barefoot computing) and approaches that the children need to be good computer sciences, these progress through the key stages.



Implementation: Progression maps and knowledge organisers
Year 1 Knowledge Organisers
Year 2 Knowledge Organisers

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Impact
In year 2, children have been learning about what an algorithm is and how to follow and create an algorithm. They used the Beebot to explore algorithm and even had a visit from the jam sandwhich robot.
Coding with Code.org
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![IMG_1250[1] IMG_1250[1]](/reading/primary/stannes/arenas/websitecontent/web/img_1250[1].jpg?width=1920&height=1080&scale=LIMIT_MAXSIZE)
Other things of interest
Book suggestions for computing
Latest computing news
Microsoft’s Undersea Data Center Passes Test
The computer company Microsoft recently ended an unusual experiment by pulling up a data center that has been serving internet requests from under the sea for the last two years. The company says the experiment was a success.

The computer company Microsoft recently ended an unusual experiment by pulling up a data center that has been serving internet requests from under the sea (above) for the last two years. The company says the experiment was a success. (Source: Jonathan Banks, Microsoft.)

Microsoft wanted to try putting a data center under the sea, to see if the seawater could naturally cool the computers. So the company created a special data center (front) that could fit inside a large tank (rear). (Source: Frank Betermin, Microsoft.)

In July, the company pulled the data center back to the surface. It was covered with a thin coat of algae, and had some small sea animals clinging to it. But other than that, it was fine. (Source: Jonathan Banks, Microsoft.)
Read the full article here: https://newsforkids.net/articles/2020/09/17/microsofts-undersea-data-center-passes-test/